Warrior Combo Deck Breakdown

Cards Usage Statistic

Main Deck

R Rarity
Fire Flint Lady
R Rarity
Fire Flint Lady
R Rarity
Fire Flint Lady
FIRE 1
Fire Flint Lady
  • ATK:

  • 100

  • DEF:

  • 100


If you control a Warrior monster: You can Special Summon this card from your hand. You can send this card from the field to the GY; Special Summon 1 Level 4 or lower Warrior monster from your hand, and if you do, your opponent cannot target it with card effects this turn. You can only use each effect of "Fire Flint Lady" once per turn.

 Rarity
Golem that Guards the Millennium Treasures
 Rarity
Golem that Guards the Millennium Treasures
 Rarity
Golem that Guards the Millennium Treasures
EARTH 6
Golem that Guards the Millennium Treasures
  • ATK:

  • 2000

  • DEF:

  • 2200


The activation of your "Millennium Ankh" cannot be negated. You can only use each of the following effects of "Golem that Guards the Millennium Treasures" once per turn. If this card is in your hand: You can place it in your Spell & Trap Zone as a face-up Continuous Spell. While this card is a Continuous Spell: You can either pay 2000 LP, or reveal 1 "Millennium Ankh" in your hand; Special Summon this card, then you can add 1 "Wedju Temple" from your Deck to your hand.

SR Rarity
Ha-Re the Sword Mikanko
SR Rarity
Ha-Re the Sword Mikanko
SR Rarity
Ha-Re the Sword Mikanko
FIRE 3
Ha-Re the Sword Mikanko
  • ATK:

  • 0

  • DEF:

  • 0


If this card is not equipped with an Equip Card, you take no damage from battles involving this card. If this card is equipped with an Equip Card, it cannot be destroyed by battle and your opponent takes any battle damage you would have taken from battles involving this card. If an Equip Card becomes equipped to this card: You can add 1 "Mikanko" Equip Spell from your Deck to your hand. You can only use this effect of "Ha-Re the Sword Mikanko" once per turn.

SR Rarity
Heroic Challenger - Morning Star
SR Rarity
Heroic Challenger - Morning Star
SR Rarity
Heroic Challenger - Morning Star
EARTH 4
Heroic Challenger - Morning Star
  • ATK:

  • 1500

  • DEF:

  • 1300


If you control 2 or more Warrior monsters: You can Special Summon this card from your hand. If this card is Normal or Special Summoned: You can add 1 "Heroic" Spell/Trap from your Deck to your hand. If this card is in your GY and your LP are 500 or less: You can Special Summon this card, but negate its effects. You can only use each effect of "Heroic Challenger - Morning Star" once per turn.

SR Rarity
Hu-Li the Jewel Mikanko
SR Rarity
Hu-Li the Jewel Mikanko
SR Rarity
Hu-Li the Jewel Mikanko
WIND 3
Hu-Li the Jewel Mikanko
  • ATK:

  • 0

  • DEF:

  • 0


If this card is not equipped with an Equip Card, you take no damage from battles involving this card. If this card is equipped with an Equip Card, it cannot be destroyed by battle and your opponent takes any battle damage you would have taken from battles involving this card. While you control an Equip Card, your opponent cannot target "Mikanko" cards you control with card effects. If either player equips an Equip Card(s) to this card: You can add 1 "Mikanko" Trap from your Deck to your hand. You can only use this effect of "Hu-Li the Jewel Mikanko" once per turn.

SR Rarity
Infernoble Knight - Renaud
SR Rarity
Infernoble Knight - Renaud
SR Rarity
Infernoble Knight - Renaud
FIRE 1
Infernoble Knight - Renaud
  • ATK:

  • 500

  • DEF:

  • 500


If you control a FIRE Warrior monster, you can Special Summon this card (from your hand). If Summoned this way, treat this card as a Tuner. You can only Special Summon "Infernoble Knight - Renaud" once per turn this way. If this card is Special Summoned: You can target 1 of your FIRE Warrior monsters, or 1 of your Equip Spells, that is banished or in your GY, except "Infernoble Knight - Renaud"; add it to your hand. You can only use this effect of "Infernoble Knight - Renaud" once per turn.

SR Rarity
Infernoble Knight Ogier
SR Rarity
Infernoble Knight Ogier
SR Rarity
Infernoble Knight Ogier
FIRE 4
Infernoble Knight Ogier
  • ATK:

  • 1500

  • DEF:

  • 2000


While this card is an Equip Card, the equipped monster cannot be destroyed by card effects. You can only use each of the following effects of "Infernoble Knight Ogier" once per turn. If this card is Normal or Special Summoned: You can send 1 "Noble Arms" card, or 1 FIRE Warrior monster except "Infernoble Knight Ogier", from your Deck to the GY. If this card is in your GY: You can target 1 Warrior monster you control; equip this card to that monster you control.

R Rarity
Infernoble Knight Turpin
R Rarity
Infernoble Knight Turpin
R Rarity
Infernoble Knight Turpin
FIRE 4
Infernoble Knight Turpin
  • ATK:

  • 1400

  • DEF:

  • 1700


While this card is an Equip Card, the equipped monster can be treated as a Tuner if used as Synchro Material. You can only use each of the following effects of "Infernoble Knight Turpin" once per turn. If you control a monster equipped with an Equip Card: You can Special Summon this card from your hand or GY, but if you Summon it from the GY, banish it when it leaves the field. If this card is in your GY: You can target 1 Warrior monster you control; equip this card to that monster you control as an Equip Spell.

UR Rarity
Maxx "C"
UR Rarity
Maxx "C"
UR Rarity
Maxx "C"
EARTH 2
Maxx "C"
  • ATK:

  • 500

  • DEF:

  • 200


During either player's turn: You can send this card from your hand to the Graveyard; this turn, each time your opponent Special Summons a monster(s), immediately draw 1 card. You can only use 1 "Maxx "C"" per turn.

 Rarity
Sengenjin Wakes from a Millennium
 Rarity
Sengenjin Wakes from a Millennium
 Rarity
Sengenjin Wakes from a Millennium
EARTH 8
Sengenjin Wakes from a Millennium
  • ATK:

  • 2750

  • DEF:

  • 2500


Cannot be destroyed by monster effects. You can only use each of the following effects of "Sengenjin Wakes from a Millennium" once per turn. If this card is in your hand: You can place it in your Spell & Trap Zone as a face-up Continuous Spell. While this card is a Continuous Spell: You can either pay 2000 LP, or reveal 1 "Millennium Ankh" in your hand; Special Summon this card, then you can add 1 "Millennium" monster from your Deck to your hand.

 Rarity
Shield of the Millennium Dynasty
 Rarity
Shield of the Millennium Dynasty
 Rarity
Shield of the Millennium Dynasty
EARTH 5
Shield of the Millennium Dynasty
  • ATK:

  • 0

  • DEF:

  • 3000


Cannot be destroyed by Spell/Trap effects. You can only use each of the following effects of "Shield of the Millennium Dynasty" once per turn. If this card is in your hand: You can place it in your Spell & Trap Zone as a face-up Continuous Spell. While this card is a Continuous Spell: You can either pay 2000 LP, or reveal 1 "Millennium Ankh" in your hand; Special Summon this card, then you can add 1 "Millennium Ankh" from your Deck to your hand.

R Rarity
Speedroid Taketomborg
R Rarity
Speedroid Taketomborg
R Rarity
Speedroid Taketomborg
WIND 3
Speedroid Taketomborg
  • ATK:

  • 600

  • DEF:

  • 1200


If you control a WIND monster, you can Special Summon this card (from your hand). You can Tribute this card; Special Summon 1 "Speedroid" Tuner monster from your Deck, also you cannot Special Summon monsters for the rest of this turn, except WIND monsters. You can only Special Summon "Speedroid Taketomborg(s)" once per turn.

SR Rarity
Speedroid Terrortop
SR Rarity
Speedroid Terrortop
SR Rarity
Speedroid Terrortop
WIND 3
Speedroid Terrortop
  • ATK:

  • 1200

  • DEF:

  • 600


If you control no monsters, you can Special Summon this card (from your hand). When this card is Normal or Special Summoned: You can add 1 "Speedroid" monster from your Deck to your hand, except "Speedroid Terrortop". You can only use this effect of "Speedroid Terrortop" once per turn.

SR Rarity
Dragonox, the Empowered Warrior
SR Rarity
Dragonox, the Empowered Warrior
SR Rarity
Dragonox, the Empowered Warrior
DARK 47
Dragonox, the Empowered Warrior
  • ATK:

  • 1500

  • DEF:

  • 1500


[ Pendulum Effect ] When an opponent's monster declares an attack: You can destroy this card, then end the Battle Phase. [ Monster Effect ] Once per turn: You can discard 1 card, then target 1 Warrior or Spellcaster-Type monster with 2000 or less ATK in your Graveyard; Special Summon it in face-down Defense Position.

UR Rarity
Ohime the Manifested Mikanko
UR Rarity
Ohime the Manifested Mikanko
UR Rarity
Ohime the Manifested Mikanko
LIGHT 6
Ohime the Manifested Mikanko
  • ATK:

  • 0

  • DEF:

  • 0


You can Ritual Summon this card with "Mikanko Kagura". Cannot be destroyed by battle, also your opponent takes any battle damage you would have taken from battles involving this card. You can only use each of the following effects of "Ohime the Manifested Mikanko" once per turn. You can reveal this card in your hand; add 1 "Mikanko" card from your Deck to your hand, except "Ohime the Manifested Mikanko", then discard 1 card. (Quick Effect): You can target 1 Equip Spell in your GY; equip it to 1 appropriate monster on the field.

UR Rarity
Ash Blossom & Joyous Spring
UR Rarity
Ash Blossom & Joyous Spring
UR Rarity
Ash Blossom & Joyous Spring
FIRE 3
Ash Blossom & Joyous Spring
  • ATK:

  • 0

  • DEF:

  • 1800


When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect. ● Add a card from the Deck to the hand. ● Special Summon from the Deck. ● Send a card from the Deck to the GY. You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.

R Rarity
"Infernoble Arms - Durendal"
R Rarity
"Infernoble Arms - Durendal"
R Rarity
"Infernoble Arms - Durendal"
Spell Equip
"Infernoble Arms - Durendal"

    While this card is equipped to a monster: You can add 1 Level 5 or lower FIRE Warrior monster from your Deck to your hand, then destroy this card. If this card is sent to the GY because the equipped monster is sent to the GY: You can target 1 Level 5 or lower FIRE Warrior monster in your GY; Special Summon it, also you cannot Special Summon monsters for the rest of the turn, except Warrior monsters. You can only use 1 ""Infernoble Arms - Durendal"" effect per turn, and only once that turn.

    UR Rarity
    Called by the Grave
    UR Rarity
    Called by the Grave
    UR Rarity
    Called by the Grave
    Spell Quick
    Called by the Grave

      Target 1 monster in your opponent's GY; banish it, and if you do, until the end of the next turn, its effects are negated, as well as the activated effects and effects on the field of monsters with the same original name.



      Tag(s):

       Rarity
      Grief Tablet
       Rarity
      Grief Tablet
       Rarity
      Grief Tablet
      Spell Equip
      Grief Tablet

        (This card is always treated as a "Wedju" card.) The equipped monster cannot attack or be Tributed, also its effects are negated. Once per turn, if you control the equipped monster: You can add 1 "Wedju" card from your Deck to your hand, except "Grief Tablet". If this card is sent to the GY because the equipped monster is destroyed: You can inflict 500 damage to your opponent. You can only activate 1 "Grief Tablet" per turn.

        UR Rarity
        Heroic Call
        UR Rarity
        Heroic Call
        UR Rarity
        Heroic Call
        Spell Normal
        Heroic Call

          Special Summon 1 Warrior monster from your hand or GY, but if you Special Summoned a non-"Heroic" monster by this effect, negate its effects, also it cannot attack. If your LP are 500 or less: You can banish this card from your GY, then target 1 face-up monster you control; it gains 500 ATK for each "Heroic" card you currently control, and for each "Heroic" card attached to Xyz Monsters you currently control. You can only activate 1 "Heroic Call" per turn.

          SR Rarity
          Mikanko Dance - Mayowashidori
          SR Rarity
          Mikanko Dance - Mayowashidori
          SR Rarity
          Mikanko Dance - Mayowashidori
          Spell Equip
          Mikanko Dance - Mayowashidori

            The equipped monster cannot be destroyed by card effects. You can only use each of the following effects of "Mikanko Dance - Mayowashidori" once per turn. At the end of the Damage Step, if your "Mikanko" monster battled: You can target 1 card on the field; return it to the hand. If this card is in your GY: You can target 1 "Mikanko" monster in your GY; Special Summon it, and if you do, equip it with this card, but banish it when it leaves the field.

            UR Rarity
            Mikanko Fire Dance
            UR Rarity
            Mikanko Fire Dance
            UR Rarity
            Mikanko Fire Dance
            Spell Equip
            Mikanko Fire Dance

              Special Summon 1 "Mikanko" monster from your hand or GY, and if you do, equip it with this card, then you can Special Summon 1 monster from your opponent's GY to their field, but negate its effects. The equipped monster cannot be destroyed by card effects. You can only activate 1 "Mikanko Fire Dance" per turn.

              UR Rarity
              Mikanko Water Arabesque
              UR Rarity
              Mikanko Water Arabesque
              UR Rarity
              Mikanko Water Arabesque
              Spell Equip
              Mikanko Water Arabesque

                The equipped monster cannot be destroyed by card effects. During your Main Phase: You can Special Summon 1 "Mikanko" monster from your hand or Deck, with a different original name than the equipped monster, and if you do, equip it with this card, then return the monster that was previously equipped with this card to the hand. You can only use this effect of "Mikanko Water Arabesque" once per turn.

                N Rarity
                Phoenix Gearblade
                N Rarity
                Phoenix Gearblade
                N Rarity
                Phoenix Gearblade
                Spell Equip
                Phoenix Gearblade

                  Equip only to a Warrior or FIRE monster. It gains 300 ATK. At the end of the Damage Step, if the equipped monster attacked: You can send this card to the GY; during this Battle Phase, each of your Warrior monsters and FIRE monsters can make a second attack. If this card is sent to the GY, or banished, to activate a monster effect: You can add this card to your hand. You can only use this effect of "Phoenix Gearblade" once per turn.

                  R Rarity
                  The Great Mikanko Ceremony
                  R Rarity
                  The Great Mikanko Ceremony
                  R Rarity
                  The Great Mikanko Ceremony
                  Spell Quick
                  The Great Mikanko Ceremony

                    Special Summon 1 "Mikanko" monster from your hand, ignoring its Summoning conditions, but return it to the hand during your opponent's End Phase. During your Main Phase: You can banish this card from your GY; send 1 "Mikanko" card from your Deck to the GY, except "The Great Mikanko Ceremony". You can only use each effect of "The Great Mikanko Ceremony" once per turn.

                    UR Rarity
                    Triple Tactics Talent
                    UR Rarity
                    Triple Tactics Talent
                    UR Rarity
                    Triple Tactics Talent
                    Spell Normal
                    Triple Tactics Talent

                      If your opponent has activated a monster effect during your Main Phase this turn: Activate 1 of these effects; ● Draw 2 cards. ● Take control of 1 monster your opponent controls until the End Phase. ● Look at your opponent's hand, and choose 1 card from it to shuffle into the Deck. You can only activate 1 "Triple Tactics Talent" per turn.



                      Tag(s):

                       Rarity
                      Wedju Temple
                       Rarity
                      Wedju Temple
                       Rarity
                      Wedju Temple
                      Spell Field
                      Wedju Temple

                        During your Main Phase: You can place 1 monster from your hand in your Spell & Trap Zone as a face-up Continuous Spell, then place 1 "Millennium" monster from your Deck in your Spell & Trap Zone as a face-up Continuous Spell. You can only use this effect of "Wedju Temple" once per turn. If a face-up "Millennium" monster(s) you control is destroyed by battle or card effect, you can place it in your Spell & Trap Zone as a face-up Continuous Spell, instead of sending it to the GY.

                        UR Rarity
                        Mikanko Spiritwalk
                        UR Rarity
                        Mikanko Spiritwalk
                        UR Rarity
                        Mikanko Spiritwalk
                        Trap Normal
                        Mikanko Spiritwalk

                          Target 1 face-up monster your opponent controls; equip that face-up monster to 1 "Mikanko" monster you control as an Equip Spell, then if a Ritual Monster Card is on the field, you can inflict 500 damage to your opponent for each Equip Spell you control. You can banish this card from your GY; Special Summon 1 of your "Mikanko" monsters that is banished or in your hand. You can only use each effect of "Mikanko Spiritwalk" once per turn.

                          Extra Deck

                           Rarity
                          Snake-Eyes Doomed Dragon
                           Rarity
                          Snake-Eyes Doomed Dragon
                           Rarity
                          Snake-Eyes Doomed Dragon
                          FIRE 8
                          Snake-Eyes Doomed Dragon
                          • ATK:

                          • 3000

                          • DEF:

                          • 2500


                          1 "Snake-Eye" monster + 1 Illusion monster Must be either Fusion Summoned, or Special Summoned by sending 2 face-up Monster Cards from your Spell & Trap Zone to the GY. If this card is Special Summoned: You can target 1 face-up monster on the field; place it face-up in its owner's Spell & Trap Zone as a Continuous Spell. You can only use this effect of "Snake-Eyes Doomed Dragon" once per turn.

                          UR Rarity
                          Apollousa, Bow of the Goddess
                          UR Rarity
                          Apollousa, Bow of the Goddess
                          UR Rarity
                          Apollousa, Bow of the Goddess
                          WIND
                          Apollousa, Bow of the Goddess
                          • ATK:

                          • -1

                          • LINK-4

                          Link Arrow:

                          Top

                          Bottom-Left

                          Bottom

                          Bottom-Right


                          2+ monsters with different names, except Tokens You can only control 1 "Apollousa, Bow of the Goddess". The original ATK of this card becomes 800 x the number of Link Materials used for its Link Summon. Once per Chain, when your opponent activates a monster effect (Quick Effect): You can make this card lose exactly 800 ATK, and if you do, negate the activation.

                          UR Rarity
                          Isolde, Two Tales of the Noble Knights
                          UR Rarity
                          Isolde, Two Tales of the Noble Knights
                          UR Rarity
                          Isolde, Two Tales of the Noble Knights
                          LIGHT
                          Isolde, Two Tales of the Noble Knights
                          • ATK:

                          • 1600

                          • LINK-2

                          Link Arrow:

                          Bottom-Left

                          Bottom-Right


                          2 Warrior monsters If this card is Link Summoned: You can add 1 Warrior monster from your Deck to your hand, but for the rest of this turn, you cannot Normal Summon/Set or Special Summon monsters with that name, nor activate their monster effects. You can send any number of Equip Spells with different names from your Deck to the GY; Special Summon 1 Warrior monster from your Deck, whose Level equals the number of cards sent to the GY. You can only use each effect of "Isolde, Two Tales of the Noble Knights" once per turn.

                          UR Rarity
                          Promethean Princess, Bestower of Flames
                          UR Rarity
                          Promethean Princess, Bestower of Flames
                          UR Rarity
                          Promethean Princess, Bestower of Flames
                          FIRE
                          Promethean Princess, Bestower of Flames
                          • ATK:

                          • 2700

                          • LINK-3

                          Link Arrow:

                          Left

                          Right

                          Bottom


                          2+ Effect Monsters You cannot Special Summon monsters, except FIRE monsters. You can only use each of the following effects of "Promethean Princess, Bestower of Flames" once per turn. During your Main Phase: You can Special Summon 1 FIRE monster from your GY. If a monster(s) is Special Summoned to your opponent's field, while this card is in your GY (except during the Damage Step): You can target 1 FIRE monster you control and 1 monster your opponent controls; destroy them, and if you do, Special Summon this card.

                          UR Rarity
                          S:P Little Knight
                          UR Rarity
                          S:P Little Knight
                          UR Rarity
                          S:P Little Knight
                          DARK
                          S:P Little Knight
                          • ATK:

                          • 1600

                          • LINK-2

                          Link Arrow:

                          Left

                          Right


                          2 Effect Monsters If this card is Link Summoned using a Fusion, Synchro, Xyz, or Link Monster as material: You can target 1 card on the field or in either GY; banish it, also your monsters cannot attack directly this turn. When your opponent activates a card or effect (Quick Effect): You can target 2 face-up monsters on the field, including a monster you control; banish both until the End Phase. You can only use each effect of "S:P Little Knight" once per turn.

                          UR Rarity
                          Battlin' Boxer King Dempsey
                          UR Rarity
                          Battlin' Boxer King Dempsey
                          UR Rarity
                          Battlin' Boxer King Dempsey
                          FIRE
                          Battlin' Boxer King Dempsey
                          • ATK:

                          • 2300

                          • DEF:

                          • 1800


                          2 Level 4 monsters If this card is Special Summoned: You can take 1 Level 4 or lower FIRE Warrior monster or 1 "Battlin' Boxing" Spell/Trap from your Deck, and either add it to your hand or send it to the GY. (Quick Effect): You can detach 1 material from a monster you control, and if you do, apply the following effect. ● Your opponent cannot target "Battlin' Boxer" monsters you control with card effects for the rest of this turn. You can only use each effect of "Battlin' Boxer King Dempsey" once per turn.

                          UR Rarity
                          Infernal Flame Banshee
                          UR Rarity
                          Infernal Flame Banshee
                          UR Rarity
                          Infernal Flame Banshee
                          FIRE
                          Infernal Flame Banshee
                          • ATK:

                          • 1700

                          • DEF:

                          • 600


                          2 Level 4 monsters You can detach 1 material from this card; take 1 Pyro monster from your Deck and either add it to your hand or send it to the GY. If this card is banished and you control a Pyro monster: You can Special Summon this card, and if you do, it gains ATK equal to the number of your currently banished monsters x 100 until the end of this turn. You can only use each effect of "Infernal Flame Banshee" once per turn.

                          UR Rarity
                          M-X-Saber Invoker
                          UR Rarity
                          M-X-Saber Invoker
                          UR Rarity
                          M-X-Saber Invoker
                          EARTH
                          M-X-Saber Invoker
                          • ATK:

                          • 1600

                          • DEF:

                          • 500


                          2 Level 3 monsters Once per turn: You can detach 1 material from this card; Special Summon 1 Level 4 EARTH Warrior or Beast-Warrior monster from your Deck, in Defense Position, but destroy it during the End Phase.

                          Need 50 UR

                          UR Rarity
                          Diabellstar the Black Witch3 card
                           Rarity
                          Goblin Biker Dugg Charger1 card
                           Rarity
                          Goblin Bikers Gone Wild1 card
                           Rarity
                          Golem that Guards the Millennium Treasures1 card
                          UR Rarity
                          Maxx "C"2 card
                           Rarity
                          Sengenjin Wakes from a Millennium3 card
                           Rarity
                          Shield of the Millennium Dynasty1 card
                          UR Rarity
                          Snake-Eyes Flamberge Dragon1 card
                          UR Rarity
                          Snake-Eyes Poplar1 card
                           Rarity
                          Snake-Eyes Doomed Dragon1 card
                          UR Rarity
                          Apollousa, Bow of the Goddess1 card
                          UR Rarity
                          Emperor Charles the Great1 card
                          UR Rarity
                          Isolde, Two Tales of the Noble Knights2 card
                          UR Rarity
                          Promethean Princess, Bestower of Flames1 card
                          UR Rarity
                          S:P Little Knight1 card
                          UR Rarity
                          Ohime the Manifested Mikanko2 card
                          UR Rarity
                          Baronne de Fleur1 card
                          UR Rarity
                          Infernoble Knight Emperor Charles1 card
                          UR Rarity
                          Power Tool Braver Dragon1 card
                          UR Rarity
                          Ash Blossom & Joyous Spring3 card
                          UR Rarity
                          Battlin' Boxer King Dempsey1 card
                           Rarity
                          Goblin Biker Big Gabonga1 card
                          UR Rarity
                          Infernal Flame Banshee1 card
                          UR Rarity
                          M-X-Saber Invoker1 card
                          UR Rarity
                          Called by the Grave2 card
                          UR Rarity
                          Crossout Designator1 card
                          UR Rarity
                          Forbidden Droplet3 card
                           Rarity
                          Goblin Biker Grand Breakout3 card
                           Rarity
                          Grief Tablet1 card
                          UR Rarity
                          Heroic Call1 card
                          UR Rarity
                          Mikanko Fire Dance1 card
                          UR Rarity
                          Mikanko Water Arabesque2 card
                          UR Rarity
                          Original Sinful Spoils - Snake-Eye1 card
                           Rarity
                          Wedju Temple1 card
                          UR Rarity
                          Mikanko Spiritwalk1 card

                          Main: 60 Extra: 15

                          UR Rarity
                          3 cardDiabellstar the Black Witch
                          UR Rarity
                          3 cardDiabellstar the Black Witch
                          Diabellstar the Black Witch
                          DARK 7
                          Diabellstar the Black Witch
                          • ATK:

                          • 2500

                          • DEF:

                          • 2000


                          You can Special Summon this card (from your hand) by sending 1 card from your hand or field to the GY. You can only Special Summon "Diabellstar the Black Witch" once per turn this way. You can only use each of the following effects of "Diabellstar the Black Witch" once per turn. If this card is Normal or Special Summoned: You can Set 1 "Sinful Spoils" Spell/Trap directly from your Deck. During your opponent's turn, if this card is sent from its owner's hand or field to the GY: You can send 1 card from your hand or field to the GY, and if you do, Special Summon this card.


                          R Rarity
                          1 cardFire Flint Lady
                          R Rarity
                          1 cardFire Flint Lady
                          Fire Flint Lady
                          FIRE 1
                          Fire Flint Lady
                          • ATK:

                          • 100

                          • DEF:

                          • 100


                          If you control a Warrior monster: You can Special Summon this card from your hand. You can send this card from the field to the GY; Special Summon 1 Level 4 or lower Warrior monster from your hand, and if you do, your opponent cannot target it with card effects this turn. You can only use each effect of "Fire Flint Lady" once per turn.


                           Rarity
                          1 cardGoblin Biker Dugg Charger
                           Rarity
                          1 cardGoblin Biker Dugg Charger
                          Goblin Biker Dugg Charger
                          EARTH 3
                          Goblin Biker Dugg Charger
                          • ATK:

                          • 1600

                          • DEF:

                          • 0


                          If this card is in your hand: You can detach 1 Xyz Material from a monster on either field, and if you do, Special Summon this card. If this card is Normal or Special Summoned: You can add 1 "Goblin Biker" Spell/Trap from your Deck to your hand. You can only use each effect of "Goblin Biker Dugg Charger" once per turn.


                           Rarity
                          1 cardGoblin Bikers Gone Wild
                           Rarity
                          1 cardGoblin Bikers Gone Wild
                          Goblin Bikers Gone Wild
                          DARK 6
                          Goblin Bikers Gone Wild
                          • ATK:

                          • 2400

                          • DEF:

                          • 0


                          If you control no monsters, or all monsters you control are "Goblin" monsters, you can Normal Summon this card without Tributing. You can only use each of the following effects of "Goblin Bikers Gone Wild" once per turn. If this card is Normal or Special Summoned: You can Special Summon 1 Level 4 or lower "Goblin" monster from your Deck. If this card is sent to the GY: You can target 1 card on the field; attach it to 1 "Goblin" Xyz Monster you control.


                           Rarity
                          1 cardGolem that Guards the Millennium Treasures
                           Rarity
                          1 cardGolem that Guards the Millennium Treasures
                          Golem that Guards the Millennium Treasures
                          EARTH 6
                          Golem that Guards the Millennium Treasures
                          • ATK:

                          • 2000

                          • DEF:

                          • 2200


                          The activation of your "Millennium Ankh" cannot be negated. You can only use each of the following effects of "Golem that Guards the Millennium Treasures" once per turn. If this card is in your hand: You can place it in your Spell & Trap Zone as a face-up Continuous Spell. While this card is a Continuous Spell: You can either pay 2000 LP, or reveal 1 "Millennium Ankh" in your hand; Special Summon this card, then you can add 1 "Wedju Temple" from your Deck to your hand.


                          SR Rarity
                          1 cardHa-Re the Sword Mikanko
                          SR Rarity
                          1 cardHa-Re the Sword Mikanko
                          Ha-Re the Sword Mikanko
                          FIRE 3
                          Ha-Re the Sword Mikanko
                          • ATK:

                          • 0

                          • DEF:

                          • 0


                          If this card is not equipped with an Equip Card, you take no damage from battles involving this card. If this card is equipped with an Equip Card, it cannot be destroyed by battle and your opponent takes any battle damage you would have taken from battles involving this card. If an Equip Card becomes equipped to this card: You can add 1 "Mikanko" Equip Spell from your Deck to your hand. You can only use this effect of "Ha-Re the Sword Mikanko" once per turn.


                          SR Rarity
                          1 cardHeroic Challenger - Morning Star
                          SR Rarity
                          1 cardHeroic Challenger - Morning Star
                          Heroic Challenger - Morning Star
                          EARTH 4
                          Heroic Challenger - Morning Star
                          • ATK:

                          • 1500

                          • DEF:

                          • 1300


                          If you control 2 or more Warrior monsters: You can Special Summon this card from your hand. If this card is Normal or Special Summoned: You can add 1 "Heroic" Spell/Trap from your Deck to your hand. If this card is in your GY and your LP are 500 or less: You can Special Summon this card, but negate its effects. You can only use each effect of "Heroic Challenger - Morning Star" once per turn.


                          SR Rarity
                          1 cardHu-Li the Jewel Mikanko
                          SR Rarity
                          1 cardHu-Li the Jewel Mikanko
                          Hu-Li the Jewel Mikanko
                          WIND 3
                          Hu-Li the Jewel Mikanko
                          • ATK:

                          • 0

                          • DEF:

                          • 0


                          If this card is not equipped with an Equip Card, you take no damage from battles involving this card. If this card is equipped with an Equip Card, it cannot be destroyed by battle and your opponent takes any battle damage you would have taken from battles involving this card. While you control an Equip Card, your opponent cannot target "Mikanko" cards you control with card effects. If either player equips an Equip Card(s) to this card: You can add 1 "Mikanko" Trap from your Deck to your hand. You can only use this effect of "Hu-Li the Jewel Mikanko" once per turn.


                          SR Rarity
                          1 cardInfernoble Knight - Renaud
                          SR Rarity
                          1 cardInfernoble Knight - Renaud
                          Infernoble Knight - Renaud
                          FIRE 1
                          Infernoble Knight - Renaud
                          • ATK:

                          • 500

                          • DEF:

                          • 500


                          If you control a FIRE Warrior monster, you can Special Summon this card (from your hand). If Summoned this way, treat this card as a Tuner. You can only Special Summon "Infernoble Knight - Renaud" once per turn this way. If this card is Special Summoned: You can target 1 of your FIRE Warrior monsters, or 1 of your Equip Spells, that is banished or in your GY, except "Infernoble Knight - Renaud"; add it to your hand. You can only use this effect of "Infernoble Knight - Renaud" once per turn.


                          SR Rarity
                          1 cardInfernoble Knight Ogier
                          SR Rarity
                          1 cardInfernoble Knight Ogier
                          Infernoble Knight Ogier
                          FIRE 4
                          Infernoble Knight Ogier
                          • ATK:

                          • 1500

                          • DEF:

                          • 2000


                          While this card is an Equip Card, the equipped monster cannot be destroyed by card effects. You can only use each of the following effects of "Infernoble Knight Ogier" once per turn. If this card is Normal or Special Summoned: You can send 1 "Noble Arms" card, or 1 FIRE Warrior monster except "Infernoble Knight Ogier", from your Deck to the GY. If this card is in your GY: You can target 1 Warrior monster you control; equip this card to that monster you control.


                          R Rarity
                          1 cardInfernoble Knight Turpin
                          R Rarity
                          1 cardInfernoble Knight Turpin
                          Infernoble Knight Turpin
                          FIRE 4
                          Infernoble Knight Turpin
                          • ATK:

                          • 1400

                          • DEF:

                          • 1700


                          While this card is an Equip Card, the equipped monster can be treated as a Tuner if used as Synchro Material. You can only use each of the following effects of "Infernoble Knight Turpin" once per turn. If you control a monster equipped with an Equip Card: You can Special Summon this card from your hand or GY, but if you Summon it from the GY, banish it when it leaves the field. If this card is in your GY: You can target 1 Warrior monster you control; equip this card to that monster you control as an Equip Spell.


                          SR Rarity
                          3 cardLava Golem
                          SR Rarity
                          3 cardLava Golem
                          Lava Golem
                          FIRE 8
                          Lava Golem
                          • ATK:

                          • 3000

                          • DEF:

                          • 2500


                          Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) to your opponent's field by Tributing 2 monsters they control. You cannot Normal Summon/Set the turn you Special Summon this card. Once per turn, during your Standby Phase: Take 1000 damage.


                          UR Rarity
                          2 cardMaxx "C"
                          UR Rarity
                          2 cardMaxx "C"
                          Maxx "C"
                          EARTH 2
                          Maxx "C"
                          • ATK:

                          • 500

                          • DEF:

                          • 200


                          During either player's turn: You can send this card from your hand to the Graveyard; this turn, each time your opponent Special Summons a monster(s), immediately draw 1 card. You can only use 1 "Maxx "C"" per turn.


                           Rarity
                          3 cardSengenjin Wakes from a Millennium
                           Rarity
                          3 cardSengenjin Wakes from a Millennium
                          Sengenjin Wakes from a Millennium
                          EARTH 8
                          Sengenjin Wakes from a Millennium
                          • ATK:

                          • 2750

                          • DEF:

                          • 2500


                          Cannot be destroyed by monster effects. You can only use each of the following effects of "Sengenjin Wakes from a Millennium" once per turn. If this card is in your hand: You can place it in your Spell & Trap Zone as a face-up Continuous Spell. While this card is a Continuous Spell: You can either pay 2000 LP, or reveal 1 "Millennium Ankh" in your hand; Special Summon this card, then you can add 1 "Millennium" monster from your Deck to your hand.


                           Rarity
                          1 cardShield of the Millennium Dynasty
                           Rarity
                          1 cardShield of the Millennium Dynasty
                          Shield of the Millennium Dynasty
                          EARTH 5
                          Shield of the Millennium Dynasty
                          • ATK:

                          • 0

                          • DEF:

                          • 3000


                          Cannot be destroyed by Spell/Trap effects. You can only use each of the following effects of "Shield of the Millennium Dynasty" once per turn. If this card is in your hand: You can place it in your Spell & Trap Zone as a face-up Continuous Spell. While this card is a Continuous Spell: You can either pay 2000 LP, or reveal 1 "Millennium Ankh" in your hand; Special Summon this card, then you can add 1 "Millennium Ankh" from your Deck to your hand.


                          SR Rarity
                          1 cardSnake-Eye Ash
                          SR Rarity
                          1 cardSnake-Eye Ash
                          Snake-Eye Ash
                          FIRE 1
                          Snake-Eye Ash
                          • ATK:

                          • 800

                          • DEF:

                          • 1000


                          If this card is Normal or Special Summoned: You can add 1 Level 1 FIRE monster from your Deck to your hand. You can send 2 face-up cards you control to the GY, including this card; Special Summon 1 "Snake-Eye" monster from your hand or Deck, except "Snake-Eye Ash". You can only use each effect of "Snake-Eye Ash" once per turn.


                          N Rarity
                          1 cardSnake-Eye Oak
                          N Rarity
                          1 cardSnake-Eye Oak
                          Snake-Eye Oak
                          FIRE 1
                          Snake-Eye Oak
                          • ATK:

                          • 900

                          • DEF:

                          • 200


                          If this card is Normal or Special Summoned: You can target 1 of your Level 1 FIRE monsters that is banished or in your GY; either add it to your hand or Special Summon it. You can send 2 face-up cards you control to the GY, including this card; Special Summon 1 "Snake-Eye" monster from your hand or Deck, except "Snake-Eye Oak". You can only use each effect of "Snake-Eye Oak" once per turn.


                          UR Rarity
                          1 cardSnake-Eyes Flamberge Dragon
                          UR Rarity
                          1 cardSnake-Eyes Flamberge Dragon
                          Snake-Eyes Flamberge Dragon
                          FIRE 8
                          Snake-Eyes Flamberge Dragon
                          • ATK:

                          • 3000

                          • DEF:

                          • 2500


                          You can target 1 face-up monster on the field or in either GY; place it face-up in its owner's Spell & Trap Zone as a Continuous Spell. During your opponent's turn (Quick Effect): You can target 1 Monster Card treated as a Continuous Spell on the field; Special Summon it to your field. If this card is sent from the hand or field to the GY: You can Special Summon 2 Level 1 FIRE monsters from your GY. You can only use each effect of "Snake-Eyes Flamberge Dragon" once per turn.


                          UR Rarity
                          1 cardSnake-Eyes Poplar
                          UR Rarity
                          1 cardSnake-Eyes Poplar
                          Snake-Eyes Poplar
                          FIRE 1
                          Snake-Eyes Poplar
                          • ATK:

                          • 700

                          • DEF:

                          • 200


                          If this card is added to your hand, except by drawing it: You can Special Summon this card. If this card is Normal or Special Summoned: You can add 1 "Snake-Eye" Spell/Trap from your Deck to your hand. If this card is sent to the GY: You can target 1 FIRE monster in your GY; place it face-up in its owner's Spell & Trap Zone as a Continuous Spell. You can only use each effect of "Snake-Eyes Poplar" once per turn.


                          R Rarity
                          1 cardSpeedroid Taketomborg
                          R Rarity
                          1 cardSpeedroid Taketomborg
                          Speedroid Taketomborg
                          WIND 3
                          Speedroid Taketomborg
                          • ATK:

                          • 600

                          • DEF:

                          • 1200


                          If you control a WIND monster, you can Special Summon this card (from your hand). You can Tribute this card; Special Summon 1 "Speedroid" Tuner monster from your Deck, also you cannot Special Summon monsters for the rest of this turn, except WIND monsters. You can only Special Summon "Speedroid Taketomborg(s)" once per turn.


                          SR Rarity
                          3 cardSpeedroid Terrortop
                          SR Rarity
                          3 cardSpeedroid Terrortop
                          Speedroid Terrortop
                          WIND 3
                          Speedroid Terrortop
                          • ATK:

                          • 1200

                          • DEF:

                          • 600


                          If you control no monsters, you can Special Summon this card (from your hand). When this card is Normal or Special Summoned: You can add 1 "Speedroid" monster from your Deck to your hand, except "Speedroid Terrortop". You can only use this effect of "Speedroid Terrortop" once per turn.


                          SR Rarity
                          1 cardDragonox, the Empowered Warrior
                          SR Rarity
                          1 cardDragonox, the Empowered Warrior
                          Dragonox, the Empowered Warrior
                          DARK 47
                          Dragonox, the Empowered Warrior
                          • ATK:

                          • 1500

                          • DEF:

                          • 1500


                          [ Pendulum Effect ] When an opponent's monster declares an attack: You can destroy this card, then end the Battle Phase. [ Monster Effect ] Once per turn: You can discard 1 card, then target 1 Warrior or Spellcaster-Type monster with 2000 or less ATK in your Graveyard; Special Summon it in face-down Defense Position.


                          UR Rarity
                          2 cardOhime the Manifested Mikanko
                          UR Rarity
                          2 cardOhime the Manifested Mikanko
                          Ohime the Manifested Mikanko
                          LIGHT 6
                          Ohime the Manifested Mikanko
                          • ATK:

                          • 0

                          • DEF:

                          • 0


                          You can Ritual Summon this card with "Mikanko Kagura". Cannot be destroyed by battle, also your opponent takes any battle damage you would have taken from battles involving this card. You can only use each of the following effects of "Ohime the Manifested Mikanko" once per turn. You can reveal this card in your hand; add 1 "Mikanko" card from your Deck to your hand, except "Ohime the Manifested Mikanko", then discard 1 card. (Quick Effect): You can target 1 Equip Spell in your GY; equip it to 1 appropriate monster on the field.


                          UR Rarity
                          3 cardAsh Blossom & Joyous Spring
                          UR Rarity
                          3 cardAsh Blossom & Joyous Spring
                          Ash Blossom & Joyous Spring
                          FIRE 3
                          Ash Blossom & Joyous Spring
                          • ATK:

                          • 0

                          • DEF:

                          • 1800


                          When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect. ● Add a card from the Deck to the hand. ● Special Summon from the Deck. ● Send a card from the Deck to the GY. You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.


                          SR Rarity
                          1 cardCourageous Crimson Chevalier Bradamante
                          SR Rarity
                          1 cardCourageous Crimson Chevalier Bradamante
                          Courageous Crimson Chevalier Bradamante
                          FIRE 1
                          Courageous Crimson Chevalier Bradamante
                          • ATK:

                          • 500

                          • DEF:

                          • 200


                          (This card is always treated as an "Infernoble Knight" card.) You can discard this card, then target 1 Warrior monster you control; equip it with 1 Equip Spell from your Deck that can equip to it. When this card, not equipped with an Equip Card, is destroyed by battle with an opponent's monster and sent to the GY: You can Special Summon this card, and if you do, equip that monster your opponent controls to this card. You can only use each effect of "Courageous Crimson Chevalier Bradamante" once per turn.


                          R Rarity
                          1 cardScrap Goblin
                          R Rarity
                          1 cardScrap Goblin
                          Scrap Goblin
                          EARTH 3
                          Scrap Goblin
                          • ATK:

                          • 0

                          • DEF:

                          • 500


                          This card cannot be destroyed by battle. If this face-up Defense Position card is selected as an attack target, destroy this card at the end of the Battle Phase. If this card is destroyed by the effect of a "Scrap" card and sent to the Graveyard, you can select 1 "Scrap" monster in your Graveyard, except "Scrap Goblin", and add it to your hand.


                          R Rarity
                          1 card"Infernoble Arms - Durendal"
                          R Rarity
                          1 card"Infernoble Arms - Durendal"
                          "Infernoble Arms - Durendal"
                          Spell Equip
                          "Infernoble Arms - Durendal"

                            While this card is equipped to a monster: You can add 1 Level 5 or lower FIRE Warrior monster from your Deck to your hand, then destroy this card. If this card is sent to the GY because the equipped monster is sent to the GY: You can target 1 Level 5 or lower FIRE Warrior monster in your GY; Special Summon it, also you cannot Special Summon monsters for the rest of the turn, except Warrior monsters. You can only use 1 ""Infernoble Arms - Durendal"" effect per turn, and only once that turn.


                            SR Rarity
                            1 cardAngelica's Angelic Ring
                            SR Rarity
                            1 cardAngelica's Angelic Ring
                            Angelica's Angelic Ring
                            Spell Equip
                            Angelica's Angelic Ring

                              Equip only to a monster you control equipped with an Equip Card. You can only control 1 "Angelica's Angelic Ring". Each turn, negate the effect of your opponent's first Spell Card or effect that resolves. Once per turn, while this card is equipped to a monster: You can gain 500 LP, then destroy this card, and if you do, your opponent cannot target the monster this card was equipped to with card effects, while it is face-up in the Monster Zone.


                              UR Rarity
                              2 cardCalled by the Grave
                              UR Rarity
                              2 cardCalled by the Grave
                              Called by the Grave
                              Spell Quick
                              Called by the Grave

                                Target 1 monster in your opponent's GY; banish it, and if you do, until the end of the next turn, its effects are negated, as well as the activated effects and effects on the field of monsters with the same original name.




                                Tag(s):

                                UR Rarity
                                1 cardCrossout Designator
                                UR Rarity
                                1 cardCrossout Designator
                                Crossout Designator
                                Spell Quick
                                Crossout Designator

                                  Declare 1 card name; banish 1 of that declared card from your Main Deck, and if you do, negate its effects, as well as the activated effects and effects on the field of cards with the same original name, until the end of this turn. You can only activate 1 "Crossout Designator" per turn.




                                  Tag(s):

                                  UR Rarity
                                  3 cardForbidden Droplet
                                  UR Rarity
                                  3 cardForbidden Droplet
                                  Forbidden Droplet
                                  Spell Quick
                                  Forbidden Droplet

                                    Send any number of other cards from your hand and/or field to the GY; choose that many Effect Monsters your opponent controls, and until the end of this turn, their ATK is halved, also their effects are negated. In response to this card's activation, your opponent cannot activate cards, or the effects of cards, with the same original type (Monster/Spell/Trap) as the cards sent to the GY to activate this card. You can only activate 1 "Forbidden Droplet" per turn.




                                    Tag(s):

                                     Rarity
                                    3 cardGoblin Biker Grand Breakout
                                     Rarity
                                    3 cardGoblin Biker Grand Breakout
                                    Goblin Biker Grand Breakout
                                    Spell Quick
                                    Goblin Biker Grand Breakout

                                      Tribute 1 monster; Special Summon 1 "Goblin" monster from your Deck, but it cannot attack this turn. When a monster declares an attack: You can banish this card from your GY and detach any number of materials from "Goblin" Xyz Monsters you control; all monsters your opponent currently controls lose 1000 ATK for each material detached, until the end of this turn. You can only use each effect of "Goblin Biker Grand Breakout" once per turn.


                                       Rarity
                                      1 cardGrief Tablet
                                       Rarity
                                      1 cardGrief Tablet
                                      Grief Tablet
                                      Spell Equip
                                      Grief Tablet

                                        (This card is always treated as a "Wedju" card.) The equipped monster cannot attack or be Tributed, also its effects are negated. Once per turn, if you control the equipped monster: You can add 1 "Wedju" card from your Deck to your hand, except "Grief Tablet". If this card is sent to the GY because the equipped monster is destroyed: You can inflict 500 damage to your opponent. You can only activate 1 "Grief Tablet" per turn.


                                        UR Rarity
                                        1 cardHeroic Call
                                        UR Rarity
                                        1 cardHeroic Call
                                        Heroic Call
                                        Spell Normal
                                        Heroic Call

                                          Special Summon 1 Warrior monster from your hand or GY, but if you Special Summoned a non-"Heroic" monster by this effect, negate its effects, also it cannot attack. If your LP are 500 or less: You can banish this card from your GY, then target 1 face-up monster you control; it gains 500 ATK for each "Heroic" card you currently control, and for each "Heroic" card attached to Xyz Monsters you currently control. You can only activate 1 "Heroic Call" per turn.


                                          SR Rarity
                                          1 cardMikanko Dance - Mayowashidori
                                          SR Rarity
                                          1 cardMikanko Dance - Mayowashidori
                                          Mikanko Dance - Mayowashidori
                                          Spell Equip
                                          Mikanko Dance - Mayowashidori

                                            The equipped monster cannot be destroyed by card effects. You can only use each of the following effects of "Mikanko Dance - Mayowashidori" once per turn. At the end of the Damage Step, if your "Mikanko" monster battled: You can target 1 card on the field; return it to the hand. If this card is in your GY: You can target 1 "Mikanko" monster in your GY; Special Summon it, and if you do, equip it with this card, but banish it when it leaves the field.


                                            UR Rarity
                                            1 cardMikanko Fire Dance
                                            UR Rarity
                                            1 cardMikanko Fire Dance
                                            Mikanko Fire Dance
                                            Spell Equip
                                            Mikanko Fire Dance

                                              Special Summon 1 "Mikanko" monster from your hand or GY, and if you do, equip it with this card, then you can Special Summon 1 monster from your opponent's GY to their field, but negate its effects. The equipped monster cannot be destroyed by card effects. You can only activate 1 "Mikanko Fire Dance" per turn.


                                              UR Rarity
                                              2 cardMikanko Water Arabesque
                                              UR Rarity
                                              2 cardMikanko Water Arabesque
                                              Mikanko Water Arabesque
                                              Spell Equip
                                              Mikanko Water Arabesque

                                                The equipped monster cannot be destroyed by card effects. During your Main Phase: You can Special Summon 1 "Mikanko" monster from your hand or Deck, with a different original name than the equipped monster, and if you do, equip it with this card, then return the monster that was previously equipped with this card to the hand. You can only use this effect of "Mikanko Water Arabesque" once per turn.


                                                UR Rarity
                                                1 cardOriginal Sinful Spoils - Snake-Eye
                                                UR Rarity
                                                1 cardOriginal Sinful Spoils - Snake-Eye
                                                Original Sinful Spoils - Snake-Eye
                                                Spell Normal
                                                Original Sinful Spoils - Snake-Eye

                                                  Send 1 other face-up card you control to the GY; Special Summon 1 Level 1 FIRE monster from your hand or Deck. You can banish this card from your GY, then target 1 "Snake-Eye" or "Diabellstar" monster in your GY; add 1 Level 1 FIRE monster from your Deck to your hand, then place the targeted monster on the bottom of the Deck. You can only use 1 "Original Sinful Spoils - Snake-Eye" effect per turn, and only once that turn.


                                                  N Rarity
                                                  1 cardPhoenix Gearblade
                                                  N Rarity
                                                  1 cardPhoenix Gearblade
                                                  Phoenix Gearblade
                                                  Spell Equip
                                                  Phoenix Gearblade

                                                    Equip only to a Warrior or FIRE monster. It gains 300 ATK. At the end of the Damage Step, if the equipped monster attacked: You can send this card to the GY; during this Battle Phase, each of your Warrior monsters and FIRE monsters can make a second attack. If this card is sent to the GY, or banished, to activate a monster effect: You can add this card to your hand. You can only use this effect of "Phoenix Gearblade" once per turn.


                                                    R Rarity
                                                    1 cardThe Great Mikanko Ceremony
                                                    R Rarity
                                                    1 cardThe Great Mikanko Ceremony
                                                    The Great Mikanko Ceremony
                                                    Spell Quick
                                                    The Great Mikanko Ceremony

                                                      Special Summon 1 "Mikanko" monster from your hand, ignoring its Summoning conditions, but return it to the hand during your opponent's End Phase. During your Main Phase: You can banish this card from your GY; send 1 "Mikanko" card from your Deck to the GY, except "The Great Mikanko Ceremony". You can only use each effect of "The Great Mikanko Ceremony" once per turn.


                                                       Rarity
                                                      1 cardWedju Temple
                                                       Rarity
                                                      1 cardWedju Temple
                                                      Wedju Temple
                                                      Spell Field
                                                      Wedju Temple

                                                        During your Main Phase: You can place 1 monster from your hand in your Spell & Trap Zone as a face-up Continuous Spell, then place 1 "Millennium" monster from your Deck in your Spell & Trap Zone as a face-up Continuous Spell. You can only use this effect of "Wedju Temple" once per turn. If a face-up "Millennium" monster(s) you control is destroyed by battle or card effect, you can place it in your Spell & Trap Zone as a face-up Continuous Spell, instead of sending it to the GY.


                                                        UR Rarity
                                                        1 cardMikanko Spiritwalk
                                                        UR Rarity
                                                        1 cardMikanko Spiritwalk
                                                        Mikanko Spiritwalk
                                                        Trap Normal
                                                        Mikanko Spiritwalk

                                                          Target 1 face-up monster your opponent controls; equip that face-up monster to 1 "Mikanko" monster you control as an Equip Spell, then if a Ritual Monster Card is on the field, you can inflict 500 damage to your opponent for each Equip Spell you control. You can banish this card from your GY; Special Summon 1 of your "Mikanko" monsters that is banished or in your hand. You can only use each effect of "Mikanko Spiritwalk" once per turn.


                                                           Rarity
                                                          1 cardSnake-Eyes Doomed Dragon
                                                           Rarity
                                                          1 cardSnake-Eyes Doomed Dragon
                                                          Snake-Eyes Doomed Dragon
                                                          FIRE 8
                                                          Snake-Eyes Doomed Dragon
                                                          • ATK:

                                                          • 3000

                                                          • DEF:

                                                          • 2500


                                                          1 "Snake-Eye" monster + 1 Illusion monster Must be either Fusion Summoned, or Special Summoned by sending 2 face-up Monster Cards from your Spell & Trap Zone to the GY. If this card is Special Summoned: You can target 1 face-up monster on the field; place it face-up in its owner's Spell & Trap Zone as a Continuous Spell. You can only use this effect of "Snake-Eyes Doomed Dragon" once per turn.


                                                          UR Rarity
                                                          1 cardApollousa, Bow of the Goddess
                                                          UR Rarity
                                                          1 cardApollousa, Bow of the Goddess
                                                          Apollousa, Bow of the Goddess
                                                          WIND
                                                          Apollousa, Bow of the Goddess
                                                          • ATK:

                                                          • -1

                                                          • LINK-4

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                                                          2+ monsters with different names, except Tokens You can only control 1 "Apollousa, Bow of the Goddess". The original ATK of this card becomes 800 x the number of Link Materials used for its Link Summon. Once per Chain, when your opponent activates a monster effect (Quick Effect): You can make this card lose exactly 800 ATK, and if you do, negate the activation.


                                                          UR Rarity
                                                          1 cardEmperor Charles the Great
                                                          UR Rarity
                                                          1 cardEmperor Charles the Great
                                                          Emperor Charles the Great
                                                          FIRE
                                                          Emperor Charles the Great
                                                          • ATK:

                                                          • 3000

                                                          • LINK-1

                                                          Link Arrow:

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                                                          1 Level 9 "Infernoble Knight Emperor Charles" equipped with an Equip Card(s) If this card is Link Summoned: You can target 1 "Infernoble Knight Emperor Charles" in your GY; this card's name becomes that target's original name, and it gains that target's original effects, then equip that target to this card as an Equip Spell that gives it 500 ATK. Once per turn, when a Spell/Trap Card or effect is activated (Quick Effect): You can send 1 Equip Spell from your hand or face-up field to the GY; negate the activation, and if you do, destroy that card.


                                                          SR Rarity
                                                          1 cardFerocious Flame Swordsman
                                                          SR Rarity
                                                          1 cardFerocious Flame Swordsman
                                                          Ferocious Flame Swordsman
                                                          FIRE
                                                          Ferocious Flame Swordsman
                                                          • ATK:

                                                          • 1300

                                                          • LINK-2

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                                                          2 monsters with different names All Warrior monsters on the field gain 500 ATK. If this Link Summoned card is destroyed by battle, or by an opponent's card effect while in its owner's Monster Zone: You can target 1 non-Link Warrior monster in your GY; Special Summon it, but banish it when it leaves the field. You can only use this effect of "Ferocious Flame Swordsman" once per turn.


                                                          UR Rarity
                                                          2 cardIsolde, Two Tales of the Noble Knights
                                                          UR Rarity
                                                          2 cardIsolde, Two Tales of the Noble Knights
                                                          Isolde, Two Tales of the Noble Knights
                                                          LIGHT
                                                          Isolde, Two Tales of the Noble Knights
                                                          • ATK:

                                                          • 1600

                                                          • LINK-2

                                                          Link Arrow:

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                                                          2 Warrior monsters If this card is Link Summoned: You can add 1 Warrior monster from your Deck to your hand, but for the rest of this turn, you cannot Normal Summon/Set or Special Summon monsters with that name, nor activate their monster effects. You can send any number of Equip Spells with different names from your Deck to the GY; Special Summon 1 Warrior monster from your Deck, whose Level equals the number of cards sent to the GY. You can only use each effect of "Isolde, Two Tales of the Noble Knights" once per turn.


                                                          UR Rarity
                                                          1 cardPromethean Princess, Bestower of Flames
                                                          UR Rarity
                                                          1 cardPromethean Princess, Bestower of Flames
                                                          Promethean Princess, Bestower of Flames
                                                          FIRE
                                                          Promethean Princess, Bestower of Flames
                                                          • ATK:

                                                          • 2700

                                                          • LINK-3

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                                                          2+ Effect Monsters You cannot Special Summon monsters, except FIRE monsters. You can only use each of the following effects of "Promethean Princess, Bestower of Flames" once per turn. During your Main Phase: You can Special Summon 1 FIRE monster from your GY. If a monster(s) is Special Summoned to your opponent's field, while this card is in your GY (except during the Damage Step): You can target 1 FIRE monster you control and 1 monster your opponent controls; destroy them, and if you do, Special Summon this card.


                                                          UR Rarity
                                                          1 cardS:P Little Knight
                                                          UR Rarity
                                                          1 cardS:P Little Knight
                                                          S:P Little Knight
                                                          DARK
                                                          S:P Little Knight
                                                          • ATK:

                                                          • 1600

                                                          • LINK-2

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                                                          2 Effect Monsters If this card is Link Summoned using a Fusion, Synchro, Xyz, or Link Monster as material: You can target 1 card on the field or in either GY; banish it, also your monsters cannot attack directly this turn. When your opponent activates a card or effect (Quick Effect): You can target 2 face-up monsters on the field, including a monster you control; banish both until the End Phase. You can only use each effect of "S:P Little Knight" once per turn.


                                                          UR Rarity
                                                          1 cardBaronne de Fleur
                                                          UR Rarity
                                                          1 cardBaronne de Fleur
                                                          Baronne de Fleur
                                                          WIND 10
                                                          Baronne de Fleur
                                                          • ATK:

                                                          • 3000

                                                          • DEF:

                                                          • 2400


                                                          1 Tuner + 1+ non-Tuner monsters Once per turn: You can target 1 card on the field; destroy it. Once while face-up on the field, when a card or effect is activated (Quick Effect): You can negate the activation, and if you do, destroy that card. You can only use the previous effect of "Baronne de Fleur" once per turn. Once per turn, during the Standby Phase: You can target 1 Level 9 or lower monster in your GY; return this card to the Extra Deck, and if you do, Special Summon that monster.


                                                          UR Rarity
                                                          1 cardInfernoble Knight Emperor Charles
                                                          UR Rarity
                                                          1 cardInfernoble Knight Emperor Charles
                                                          Infernoble Knight Emperor Charles
                                                          FIRE 9
                                                          Infernoble Knight Emperor Charles
                                                          • ATK:

                                                          • 3000

                                                          • DEF:

                                                          • 200


                                                          1 Tuner + 1+ non-Tuner monsters If an Equip Card becomes equipped to a monster on the field, even during the Damage Step: You can destroy 1 card on the field. During the End Phase: You can equip 1 Equip Spell from your hand or GY to this card, then you can equip 1 FIRE Warrior monster from your Deck to this card as an Equip Spell that gives it 500 ATK. You can only use each effect of "Infernoble Knight Emperor Charles" once per turn.


                                                          UR Rarity
                                                          1 cardPower Tool Braver Dragon
                                                          UR Rarity
                                                          1 cardPower Tool Braver Dragon
                                                          Power Tool Braver Dragon
                                                          EARTH 9
                                                          Power Tool Braver Dragon
                                                          • ATK:

                                                          • 2500

                                                          • DEF:

                                                          • 2300


                                                          1 Tuner + 1+ non-Tuner monsters If this card is Special Summoned: You can equip up to 3 Equip Spells with different names from your Deck and/or GY to this card. During the Main Phase (Quick Effect): You can send 1 of your Equip Spells equipped to this card to the GY, then target 1 Effect Monster on the field; either change its battle position, or until the end of this turn, negate its effects. You can only use each effect of "Power Tool Braver Dragon" once per turn.


                                                          UR Rarity
                                                          1 cardBattlin' Boxer King Dempsey
                                                          UR Rarity
                                                          1 cardBattlin' Boxer King Dempsey
                                                          Battlin' Boxer King Dempsey
                                                          FIRE
                                                          Battlin' Boxer King Dempsey
                                                          • ATK:

                                                          • 2300

                                                          • DEF:

                                                          • 1800


                                                          2 Level 4 monsters If this card is Special Summoned: You can take 1 Level 4 or lower FIRE Warrior monster or 1 "Battlin' Boxing" Spell/Trap from your Deck, and either add it to your hand or send it to the GY. (Quick Effect): You can detach 1 material from a monster you control, and if you do, apply the following effect. ● Your opponent cannot target "Battlin' Boxer" monsters you control with card effects for the rest of this turn. You can only use each effect of "Battlin' Boxer King Dempsey" once per turn.


                                                           Rarity
                                                          1 cardGoblin Biker Big Gabonga
                                                           Rarity
                                                          1 cardGoblin Biker Big Gabonga
                                                          Goblin Biker Big Gabonga
                                                          LIGHT
                                                          Goblin Biker Big Gabonga
                                                          • ATK:

                                                          • 2100

                                                          • DEF:

                                                          • 0


                                                          2 Level 3 monsters If this card is Xyz Summoned: You can add 1 "Goblin" monster from your Deck to your hand. If material is detached from a monster(s) on the field (except during the Damage Step): You can target 1 face-up monster on the field, except this card; attach it to this card as material. During the End Phase: You can attach 1 "Goblin" monster from your Deck to this card as material. You can only use each effect of "Goblin Biker Big Gabonga" once per turn.


                                                          UR Rarity
                                                          1 cardInfernal Flame Banshee
                                                          UR Rarity
                                                          1 cardInfernal Flame Banshee
                                                          Infernal Flame Banshee
                                                          FIRE
                                                          Infernal Flame Banshee
                                                          • ATK:

                                                          • 1700

                                                          • DEF:

                                                          • 600


                                                          2 Level 4 monsters You can detach 1 material from this card; take 1 Pyro monster from your Deck and either add it to your hand or send it to the GY. If this card is banished and you control a Pyro monster: You can Special Summon this card, and if you do, it gains ATK equal to the number of your currently banished monsters x 100 until the end of this turn. You can only use each effect of "Infernal Flame Banshee" once per turn.


                                                          UR Rarity
                                                          1 cardM-X-Saber Invoker
                                                          UR Rarity
                                                          1 cardM-X-Saber Invoker
                                                          M-X-Saber Invoker
                                                          EARTH
                                                          M-X-Saber Invoker
                                                          • ATK:

                                                          • 1600

                                                          • DEF:

                                                          • 500


                                                          2 Level 3 monsters Once per turn: You can detach 1 material from this card; Special Summon 1 Level 4 EARTH Warrior or Beast-Warrior monster from your Deck, in Defense Position, but destroy it during the End Phase.



                                                          WARRIOR COMBO Decks in MASTER DUEL








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